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GuillaumeCatteau

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Artist // Professional // Digital Art
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My Bio
I was born in Anderlecht the 8th of June 1982. Passionate by drawing, cinema and video games since my early age, i received my very first formation in arts during my studies at the Athénée royale Robert Campin. I get my Highschool degree in June 2000.

I joined the Digital Art section of the Academy of Fine Arts from Tournai in September 2000. There, I learned the bases of various tools and method used in computer animation. Having chosen a 3D specialization, I've been practising Modeling, Texturing, Lightning, Rendering and animation of 3D elements. During the last two years of my studies, I co-directed and presented as final project a short-film titled Yoghana. Build as a documentary set on an unknown planet, the 3D animated movie depicts the imaginary species through the seas, airs and lands. In June 2005, I obtained my Master Degree in Digital Arts.

In March 2006, I've been hired as 3D artist by TAATU S.A. , company specialized in virtual worlds. Its main product, TAATU World, was a web integrated 2.5D environment where users could create, furnish and decorate their own room and participate to media event. During this period, I was formed to Pixel Art (2D post-treatment re-enforcing pixel's visibility) and isometric design specificity. I've been responsible for the design, 3D production, Pixel-Art treatment and Flash integration of the majority of the virtual objects available in the catalogue and several public rooms on which I also worked as Level designer.
The following years, I've been involved on several 2.5D virtual worlds developed for major client including : StarAc World (e-TF1, Endemol), Secret World (e-TF1, Endemol) and Plus belle la Life (Telfrance).

In 2009, TAATU S.A. turned into TAATU Studio and started producing 3D games using Unity technology. We developed Throw it darts (browser integrated dart game), Turtle Surf (racing game for mobile) and a prototype for Secret Story 3D (facebook game for Endemol). During this period, I was mainly involved as Real-time 3D artist, Concept artist, Level and UI designer.
In 2011, the company released it's very last product : Portal Places. A 2.5D social game for Facebook based on TAATU World's engine.

In parallel to my commitment as an employee for TAATU Studio, I worked on several personal games projects and get progressively involved in Game design, analysis and documentation.

In 2011, I joined PlayMe Studio, company specialized in gesture recognition, as an independent Game & Level designer. I worked on various documents and analysis for games and apps such as Swing Guru (gesture Golf training app) and Jungle's Games (gesture party games).
In 2012, I proposed the concept for a gesture game named Butterflies. Beyond my involvement as Game and Lead level designer, I also worked for the first time as Art director, producing all the Concept arts and supervising the environment completion.

In 2014, I co-found Attic Studio, apps & games oriented company focusing on mobiles and new technologies.

Favourite Visual Artist
David Lynch, Hayao Miyazaki
Favourite Movies
Akira, Mononoke Hime, Ghost in the shell,...
Favourite TV Shows
The big bang theory, House md,...
Favourite Bands / Musical Artists
Led Zeppelin, Magma, Sonic Youth, Radiohead,...
Favourite Books
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Favourite Writers
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Favourite Games
Zelda Ocarina of Time
Favourite Gaming Platform
Nintendo Game Cube
Tools of the Trade
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Other Interests
Game & Level Design, Piano,...

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